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Cheating: Ruining Neopets' Virtual Economy?
Yes 26%  26%  [ 7 ]
No 56%  56%  [ 15 ]
Maybe... 19%  19%  [ 5 ]
Total votes : 27
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 Post subject: Re: Cheating: Ruining Neopets' Virtual Economy?
PostPosted: Wed Nov 25, 2009 5:51 am 
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Elhoof wrote:

Lets make things clear, Neopets is not reality in reality it is disaster to constantly be increasing the money supply, if there were no money sinks you would have way way way too much neopoints in the system. The lazy would still be poor obviously but that is kind of irrelevant, the neopoint would be worth practically nothing because there would be too much of it, the hard working would keep earning the points and there would constantly be more and more until no-one traded in neopoints anymore and it becomes a fully barter based system which wouldn't necessarily be bad imo but is not really as good as having a stable currency.



Sigh, forgot why its pointless arguing about real life issues on neopets. Keep forgetting most of the people are kids. There are so many things wrong with this its painful to respond.

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 Post subject: Re: Cheating: Ruining Neopets' Virtual Economy?
PostPosted: Wed Nov 25, 2009 9:00 pm 
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Disclaimer: I didn't bother to read any of the posts in this thread

The problem is that neopets has an unlimited money supply that continues to increase very quickly. Sure, cheating by score sending and such adds to this problem, but so does just playing games normally and such. Neo should stop giving out np for games and instead give out items as prizes.

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 Post subject: Re: Cheating: Ruining Neopets' Virtual Economy?
PostPosted: Wed Nov 25, 2009 9:48 pm 
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americanpierg wrote:
Elhoof wrote:

Lets make things clear, Neopets is not reality in reality it is disaster to constantly be increasing the money supply, if there were no money sinks you would have way way way too much neopoints in the system. The lazy would still be poor obviously but that is kind of irrelevant, the neopoint would be worth practically nothing because there would be too much of it, the hard working would keep earning the points and there would constantly be more and more until no-one traded in neopoints anymore and it becomes a fully barter based system which wouldn't necessarily be bad imo but is not really as good as having a stable currency.



Sigh, forgot why its pointless arguing about real life issues on neopets. Keep forgetting most of the people are kids. There are so many things wrong with this its painful to respond.


Really? Rather than being rude and critical how about being constructive? what point did you find wrong?

The points I made put succinctly would be

1) Money supply would be increasing
2) Money supply increasing would be inflationary
3) Inflation brings about lots of problems (ie. people stop using the currency to trade but rather use other items of value)

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pj241091 « Sun Sep 20, 2009 10:14 am » why did nay one tell me iglooing is so profitable :P

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 Post subject: Re: Cheating: Ruining Neopets' Virtual Economy?
PostPosted: Thu Nov 26, 2009 3:33 am 
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Yes, but... People get iced. Every cheater will gt iced sooner or later, its only a matter of time xD

While some get iced more then others, you will get iced, even legit players get iced for bull, lol.

It hurts the economy, but i think tnts ices balance it out for the most part.


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 Post subject: Re: Cheating: Ruining Neopets' Virtual Economy?
PostPosted: Sun Nov 29, 2009 2:52 am 
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I didn't read this thread either, too much tl;dr... (don't hurt me).

However, there are so many players on Neopets now, and they ice so many cheaters, that it's hard to think that it's hurting it TOO badly. Then again, what do I know. I might just be justifying it, since I'm a big fat cheater.


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 Post subject: Re: Cheating: Ruining Neopets' Virtual Economy?
PostPosted: Sun Nov 29, 2009 3:36 pm 
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I reckon we (the cheaters) are NOT ruining the economy.

First of all, when autobuying, those items would enter the economy either way; we are just making sure they enter through our accounts.

For daily do-ers and ScoreSenders, those just speed up a process that we are already capable of. Most of that would get done either way, the fact that I run sLAUGHTER just means I can go make some lemonade instead of watch my Kass go flying through the air.

So I vote 'no'

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 Post subject: Re: Cheating: Ruining Neopets' Virtual Economy?
PostPosted: Sun Nov 29, 2009 4:54 pm 
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i've gotta vote no for points that are previously stated... When you think about it a lot of cheaters are fairly rich if they know what they are doing, and as soon as those cheaters let one little thing slip and get themselves chain iced that could be a couple hundred mil down the drain(if that certain cheater really knew how to cheat.) This removes many more neopoints out of the economy than any other sink, and while the cheater isn't frozen having one player amass a gigantic quantity of neopoints is just as good as having them removed, assuming he isn't collecting interest or investing them in items or the stock market. If you have more neopoints than you could ever spend then those neopoints just sit in your bank and don't go back into circulation, thus rendering them practically removed, until you decide to put them back into circulation.Also with TNT catching on to all the ways cheaters cheat at any given time it causes safety measures to be put into place, and once those safety measures are put into place(i.e. SSer's can now only send 50 scores or something like that, igloo never restocks good items.) then it limits the neopoints that cheaters can actually bring into the economy.


lol one thing i hate about debates online is the fact that you always leave your response up to somebody elses interpretation without direct contact to rectify their understanding of your point, so i hope you understand what i'm trying to say because i'm very bad with words sometimes.

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 Post subject: Re: Cheating: Ruining Neopets' Virtual Economy?
PostPosted: Sun Nov 29, 2009 5:17 pm 
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ceneret0023 wrote:
lol one thing i hate about debates online is the fact that you always leave your response up to somebody elses interpretation without direct contact to rectify their understanding of your point, so i hope you understand what i'm trying to say because i'm very bad with words sometimes.


The way I understood it, you are suggesting TNT dresses a bunch of chihuahuas in tutus and have them perform the Nutcracker Suite?

If not, my second guess is that you are primarily saying rich people are a NP sink, and that if the NP is just sitting in the bank, it is basically out of circulation (and not contributing to inflation).
I think that second point you brought up was very good, and I hadn't even considered that much. To anyone who doesn't share my understanding of it, think about it this way:

A SuAP is usually priced around 1.3 billion NPs. Once a cheater earns 1.4billion NPs, he can buy a SuAP and still have 100million NPs left over. Now, supposing we inflate that to a scale where all of the cheater's desires are met, those leftover points are just sitting around. With nothing left to spend them on, the cheater doesn't spend them. By not spending them, you may as well have TNT seize your account and delete the NP. Thus, the NP that you have sitting around are out of circulation and are not contributing to inflation (deflation, if any of those points were obtained through measures such as reselling, I believe)

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 Post subject: Re: Cheating: Ruining Neopets' Virtual Economy?
PostPosted: Wed Jan 20, 2010 9:32 pm 
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Cheating may give people an unfair advantage, but this happens in the real world as well. The Neopian economy is much easier to control, people can get kicked out of Neopets on even the suspicion of cheating. In the real world, people often get away with it.


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 Post subject: Re: Cheating: Ruining Neopets' Virtual Economy?
PostPosted: Mon Jan 25, 2010 4:54 am 
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I think that cheat is an important part of neolife.

there are scammers/cheaters in the real world, so why not in neo...

besides, cheating just makes life soooo much easier.

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