NeoQuest II

Discussion in 'Neopets Chit-Chat' started by gmugaman1990, Dec 14, 2007.

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  1. gmugaman1990

    gmugaman1990 Level I

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    just curious, does anyone else play Neo Quest II? im on the lost desert chapter at level 30
    Also I was wondering if it is a complete waste of time to play on normal mode, can you skip straight to insane? cause i def want some of the insane prizes
     
  2. Virre

    Virre Level IV

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    You can't skip any levels unfortunately.
    But it's a great game, and in time you'll get great prizes.
    The prizes for the normal level aren'tvery good though.
    Be sure not to spend any points on group damage (Mipsy) or Group Healing (the slimey guy).
    Focuse on damage, time and critical on Rohane.
    Direct Damage, time boosts and time with Mipsy.
    Slowing, Direct and time on what'shisnametheeagle.
    And Healing, time and defensive barriers with slimeguy
     
  3. Phee

    Phee Moderator
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    Lol at Virre. Talinia and Velm. I'm on Insane right now, it's so hard. It just takes forever to get to a good level and I'm going through healing potions so fast, plus I only get one healing potion for every 5 to 10 monsters. Still in Chapter 1. Grrr.
     
  4. Commy

    Commy Moderator
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    A way to not use as many potions is to train in normal mode, not hunting mode. It may take a little while longer, but you do gain health points for every step you take. I think you gain hp for 6 steps, and depending on the level, how many hps. Since you're on Chapter 1, it's probably just 1. What I did was train a lot! and eventually the potions do stack up. I reckon it's the hardest to train in the 1st and 2nd act, because you don't have Velm to heal you, or as many people to back you up.
    If it isn't too late, do NOT sell your Father's sword. It's the best sword to use against Terask II, but you have to max out critical attack and damage increase.

    I'd suggest this page, i've referred it to people before
    http://geocities.com/neoquest_2/

    When you get up to the last act, it'd be best not to spend all your points. You should only spend all your points when you beat Terask I. That way you can use the points for areas that aren't maxed out by your armour or weapons.

    Rohane:
    If you have the Father's Sword
    Critical attack: max out
    Increase damage: max out
    Combat focus: none
    Stunning Strikes: a few points, they can be handy, but not necessary
    Battle taunt: none (some people like putting points on battle taunt, and just get Velm to constantly heal Rohane, but I think it's a waste of time)
    Innate Magic Resistance: max out, make sure you don't waste points by looking at your armour bonuses
    innate melee haste: max out

    Mipsy:
    Direct damage: maxout
    Group Direct Damage: None
    Group Haste: Max out
    Slowing: None. I usually use potions for this
    Damage shields: None, but will put points on this towards the end if i have spare points left after Terask
    Innate melee defence: max out
    Innate casting defence: max out

    Talinia:
    Increased bow damage: max out
    Multiple targets: I usually put 1 on this. Not necessary, but pretty good to have
    Ranged attacks: This is one you'd want to max out. It's a really handy one, and it's one of the few slowing ones that works against king terask II.
    Shockwave: good to have, but not necessary. Probably better to put it in ranged attacks.
    Slowing strikes: None, this is a pretty useless ability
    Innate melee haste: max out
    Innate magic defence: max out

    Velm:
    Healing: Max out
    Group Healing: none. I have never found group healing to be that great. Especially against King Terask II, suppose everyone is hurt, and you cast it, it takes a long time for Velm to recover. You should rely on Healing, or if need be, potions.
    Group Shielding: max out
    Mesmerization: 1 or 2. This is pretty good when you get attacked by 4 or more guys. Try to use it after talinia's multiple targets attack
    Celestial Hammer: I usually put one point in it. Pretty much used when there's one enemy left, your whole party is healed, and velm has nothing to do.
    Innate melee defence: max out
    Innate casting haste: max out

    ...and that's my two cents
     
  5. ascendedsaiyanx905

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    You, know, I've beaten Nq2 on normal. Then on the next lvl., I died to the first lupe i saw!!!!! It gets much harder every time. I for one am content with the prizes in normal
     
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