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Yooyuball Player

Discussion in 'Neopets Program Discussion' started by Tofurky, Jun 5, 2007.

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  1. Tofurky

    Tofurky Level IV

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    I think someone should make a Yooyuball Player =O
     
  2. MCheezie

    MCheezie Level IV

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    That would be nice :)
     
  3. NoPoint

    NoPoint Level III

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    That would be fantastic, because as I mentioned on another board, I totally suck at this game.
     
  4. Ice

    Ice Level IV

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    It would be a great idea. But you would only use it once a year.

    Whatever tho. I am pretty good at the game
     
  5. Tofurky

    Tofurky Level IV

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    Still, people would use it 8)
     
  6. Snowman

    Snowman Level IV

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    That would be hard to make, considering you never know where hte enemy is
     
  7. NoPoint

    NoPoint Level III

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    Hmm, the enemy always uses the same formation don't they? Could that help in any way? Or would it still be impossible to do?
     
  8. goncalo

    goncalo Level IV

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    Hmmm I like the idea I would buy a program like that, but I recognize that a program like that would be hard to code.
     
  9. ricky92

    ricky92 Administrator
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    I'm trying to make one but I suck at decompiling SWFs... Btw I asked rockage som help and he told me a way to find variables...
     
  10. onprogus

    onprogus Level IV

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    Are you making it in scar or VB, Ricky?

    Because I worry that it will have a high freeze rate if its VB...
     
  11. Snowman

    Snowman Level IV

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    Thats got to be hard to do, its hard enough to make a trainer, but to play the game sounds really hard
     
  12. ricky92

    ricky92 Administrator
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    I thought about something like the deckball trainer, which scores points for you. It would be the best, I think... but yes, it would have a high freeze rate!!!
     
  13. Snowman

    Snowman Level IV

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    Yea thats what im worried about, i dont think i would be able to make a "winning" one
     
  14. the_skip

    the_skip Level IV

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    Well I was going to look into the encryption of sending scores and then sending fake ones. And yeash ricky does stink at swf decompiling. If I get time I'll find some varibles and pm you. Even not I found a better ocr for your ab you couls use
     
  15. jdp1230

    jdp1230 Level III

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    i suck at this game so if a helper were to come out that would be a BIG +
     
  16. ricky92

    ricky92 Administrator
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    It's just I can't make the game start after I decompiled it... There are some errors in the .fla file... :evil: And about the OCR I bet you can't find a better one, mine takes about 1 ms to do it!!! (thanks freaky)
     
  17. the_skip

    the_skip Level IV

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    You could try and make it fatser by using bytes instead of losding the image to the captcha file and loding it to a picture box. Just get the byte file and then put it in the picture box. here is the code
    Code (Text):
    1. Dim img() As Byte
    2. Dim Pet As StdPicture
    3.  
    4. strhtml = stripheaders(rw.request("GET", "www.neopets.com/captcha_show.phtml?_x_pwned="))
    5.  
    6. img = StrConv(strhtml, vbFromUnicode)
    7.     Set Pet = PicStream(img)
    8.     Set OCR.Picture = Pet
    That should be a bit faster then loading to the captcha file. Try it :D
     
  18. ricky92

    ricky92 Administrator
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    Is this really what it's needed??? I asked help and everybody said it would require TONS of API calls...

    Edit: PicStream is a Function, and it's used in NiteWrapper... does it mean you grabbed the code from there??? I tried it, and I couldn't figure how to do it...
     
  19. the_skip

    the_skip Level IV

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    No you'll need more I didn't check it it out. This is needed indeclaratons are in programers chat now
     
  20. ricky92

    ricky92 Administrator
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    Yes!!! It works!!! (only GUID is a needed Type though)
    Thanks, +rep (btw I know you took it from NiteWrapper)
     
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